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There are many excellent online courses. This has been hugely beneficial in my day to day work.
- Louise Nolan


Aldus Freehand 4.0




Course Aims
This course is designed to provide readers with a knowledge of the fundamentals of Aldus Freehand and all the key skills necessary to achieve professional looking results with ease. Readers will learn how to use colour, layers & special effects to a professional standard. Readers will how to combine text, pictures and other graphic elements with in different page formats for both one-off or regular production. and how to prepare files for output to a printer or disk.
Assumed Knowledge
A basic understanding of the Windows Operating System is necessary.
Course Audience
Intending, new or less-experienced users of Aldus Freehand who wish to gain a good understanding of the software in a short space of time. Plus others who wish to learn about the scope of the software.

This course can be found in the following categories:
Courses > Graphics > Aldus
Courses > Graphics > Aldus

Table of Contents
The Freehand Desktop
  • Three main elements
  • The Document Window
  • Menu Panel
  • The Toolbox
  • Window
  • General Preferences
  • Altering a new documents defaults
     
    The Document Making Process
  • Beginning a new document
  • Altering the page size
  • Setting up multiple pages
  • Naming and saving a document
  • Closing a document
  • Exporting a document for use in a DTP document
     
    Controls and Presentation
  • Viewing documents on the screen
  • Positioning
  • Scaling
  • Hiding/displaying non printing elements
  • Previewing work in action
  • Viewing drawing layers
  • Using grids, guides and rulers
     
    Drawing with Freehand
  • Drawing options
  • Using the pen/bezigon tools
  • Creating lines using the pen/bezigon tool
  • Manipulation of paths/points
  • Using the freehand/automatic tracing tools
  • Drawing in loose freehand
  • Automatic conversion of artwork into Freehand
     
    Using Imported Graphics
  • Imported graphics
  • Using graphics as a template for tracing. over
     
    Using Type
  • Creating text
  • Linking blocks of text
  • Creating columns, rows and intervening rules
  • Balancing columns and copyfitting text
  • Changing type attributes
  • Transforming text blocks
  • Forcing a text line to follow a path
  • Forcing text line to flow within a closed path
  • Editing a block of text
  • Manipulating the block of text
  • Altering lettershapes
     
    Working with Objects
  • Transforming objects
  • Moving
  • Rotating
  • Reflecting
  • Scaling
  • Skewing
     
    Duplicating objects
  • Duplication tools
  • Cutting, copying and pasting
  • Cloning
  • Transforming again
  • Duplicating/power duplicating
  • Selecting/arranging objects
  • Gaining information on objects
  • Specifying screens
  • Locking objects in position on page
  • Grouping objects to form a single unit
  • Constraining objects to special angles
  • Aligning and distributing objects
     
    Using Four Special Effects
  • Dropping objects within shapes and creating cut-outs
  • Creating 'in-between' objects/fills and graduated effects
  • Spanning fills across more multiple paths
  • Creating negative/positive effects and transparent holes
     
    Using Layers
  • Layering objects
  • Working on a single layer
  • Controlling layers
  • Manipulating objects together on separate layers
     
    Painting Strokes and Fills
  • Assigning Strokes to lines and Fills to closed paths.
  • Using strokes
  • Removing strokes
  • Applying Basic strokes
  • Applying Custom strokes
  • Using fills
  • Removing fills
  • Applying flat fills
  • Applying custom fills
  • Applying graduated fills
  • Applying radial graduated fills
  • Applying tiled fills
     
    Using Colours
  • Colour controls
  • Mixing new colours
  • Saving new colours
  • Assigning colours
  • Three ways of printing colour
  • Converting process to spot and visa versa
  • Using Pantone colours
  • Using tints
  • Colours as part of styles
  • Changing a colour specification
  • Using colour libraries
  • Creating tint builds
  • Applying colours to imported graphics
  • Trapping
  • Element-level trapping
  • Ink-level trapping
  • Manual trapping
  • Trapping using process colours
     
    Printing
  • Proof printing
  • Checking page specifications
  • Printing
     
    Imagesetting
  • Specifying print /output options
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